#ifndef __TEXTURE_H__
#define __TEXTURE_H__

#include <directfb.h>
#include "dtk_types.h"
#include "dtk_actor.h"

struct _dtk_texture{
    DTKActor    base;

    DInt      width;
    DInt      height;

    IDirectFBSurface* surface;
};

#define DTK_TEXTURE(x) ((DTKTexture*)(x))

#endif
